Infinite Timber, Infinite Bricks, Infinite Steel Beams, Infinite Windows, Infinite Reinforced Concrete take effects when. With the orbit DLC, seeing rockets be sent up at regular intervals with your astronaughts on them simply added to the wonder-factor. Max Resources takes effect when you click on buildings that store resources. It just came across as wonderous and forward-thinking. The game didn't feel tacky like some sci fi offerings feel to me. Also, world's were set, not randomly generated, reducing replayability.īut what did you guys think of the time period? For me, the future being explored was awesome, with your main mission to try and successfully set up a fusion reactor on the moon as a source of renewable power for Mankind. Goods were just available on any island regardless of where it was being made (within the same session). I for one felt that Anno 2205 didn't have the same feel to the older Anno games due to a lack of Inter-Island and Inter-World logistics.
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